Lae zel feats reddit. The only character I'm struggling with is Lae'zel.
Lae zel feats reddit Tav is a lore bard for all the checks and debuffing and seldomly does damage directly and Lae'zel is a Fighter2/War Cleric and she does nice damage but is way too slow to get to targets with Karlach being crazy fast and Asterion doing ranged flurries. Best Lvl 2 EK Spells are Blur, Magic Weapon (for aggressive GWM builds), or Hold Person (for Arcane Accuity builds). If you're building for DPS then don't go with shield, it will nearly half your damage. pros: forth cleric level spells, cons: lacks one feat Variant 2 Eldritch Knight 6/War Priest 6. Consider switching up Shadowheart and Lae'zel Shadow monk for Shadowheart is perfect, and being a Hunter Ranger works awesome for Lae'zel as her personality is more martial Minsc wizard is hilarious. EDIT: thank you for catching my helmet error, I was looking at the wrong page! I tested to see how far i could make Lae'zel jump and with athlete, champion lvl 7 jumping bonus, 18 strength and githyanki psionics jump she can jump 138 feet, very useful when theres that one ranged or mage hiding at max distance I'm looking through companions and wondering, who could wear heavy armor without special feats and multiclassing. I took great weapon master, resilient (wisdom), and an ASI to str. Lae'zel joins the fight as an ally, not a player character in your control, so she ran around and killed them. I checked the character Then Lae'zel just jumps - across the entire battlefield. With your dying eyes you see she came close to your friend - a veteran when it comes to scapes, proven and trained - and that your friend starts crying. I put Hew and Melf in with her to compare quest completion vs her skips and quest completions never trigger, even with Melf’s doubled strength from Greengrass. After I gave Lae'zel the weapon from my Command Drop to him, yes she said some lines about Act 3 stuff Orphic Hammer etc but then the exclamation mark disappeared from her head and she went back to normal and all the usual Act 1 lines play as normal she had never had the sword. If you get 3 feats, I'd go with the standard great weapon mastery, ASI Charisma, and savage attacker. Sharpshooter for Astarion and anyone else using bows Shield Master and Sentinel for Minthara, Shield, and any other sword-and-board characters Feb 1, 2024 · Feat at 8: You've got options -- ASI to get CON to 18, Savage Attacker, Tough, but I love Athlete with high STR players. New comments cannot be posted and votes cannot be cast. After I did playthroughs romancing shadowheart and karlach respectively, I did one focusing on Lae’zel and actually started liking her after a while. It will happen at Levels 4, 6, 8, and 12. You can give Gale hex as well, but I find int just does more overall. So each kill would be worth 2 kills with a 52% chance to be worth three kills. My lae‘zel is a monk fighter rogue TB and she slaps super hard. I’ve got her with the sparkle boots and hands, so she will often dash for lightning charges, then run in and toppling blow. Lae'zel (Frontliner) TL;DR: Fighter (Battle Master) 8 / Paladin (Vengeance) 4 This build builds on the single-class version by trading the last 4 levels of fighter for paladin. It was such a gith moment! The conversation with the Dream Visitor felt even nicer afterwards, because I'd succeeded all the checks and you can question the Emperor about wtf he destroyed the machine and says, trust me, it was going . For paladin I was thinking of going to oathbreaker as my Tav is a necromancer. Honestly I've been pretty content getting feats that give stats with them. Is this simply a high-risk, high-reward feat, or are there ways to boost my hit chance to something respectable? Do magic weapons help? Shadow heart - life cleric (healer and support) Astarion - Assassin rogue (planning to add gloomstalker for higher DPS later) Lae’Zel - fighter The only thing is, I don’t like Lae’Zel. Does she miss sometimes, sure. To layer on the frosting here, Lae'zel also basically disapproves of all diplomatic routes, all the time, so if you wanted to be good + diplomatic it's gonna be hard on you. I use 2 short swords at the moment. Welcome to the Eldar Subreddit, the premier place on Reddit to discuss Eldar, Dark Eldar and Harlequins for Warhammer 40,000! Feel free to share your army lists, strategies, pictures, fluff and fan-fic, or ask questions or for the assistance of your fellow Eldar! sentinel is not great in bg3 (even in tabletop it's a niche one unless you're doing the popular sentinal/polearm combo that is bugged i bg3. Dec 2, 2023 · Unlike our other recommended feats, all three aspects of this feat support Lae’zel equally. The battle master route is easy in terms of ability scores as you just focus on Str and Con. For instance, if I have Nahara or Sentry bringing area reqs to 17 kills, Lae’zel will invariably get 1 or 2 kills in the first area , so she will start next area with 14+ stacks and with just a couple kills you clear it. I found myself using feinting attack and trip attack more often as it benefited Lae'zel to instantly to follow up with her second attack after using Trip or Feint. Oct 25, 2024 · You dont need to exclusively throw. I assumed the -5 would lower chance to hit by 5% but when I toggle it on Lae'zel her chance to hit changes from 60% without to 35% with for most enemies. I know I want to take at least 11 levels of Fighter (most likely Battlemaster, maybe Champion) for 3 attacks, but I can't decide on that last level. Im a new player and new to this dice game just finished my 1st tactician run. But 1-4 with Lae’zel as a pure strength monk has been an absolute joy. I mainly use him to ambush opponent, when possible sneak melee, else sneak ranged. However, if you don’t want to choose a Feat, you can opt for an attribute improvement. Astarion can get some benefit from either Warlock initiate for hex (even more damage) or two weapon fighter so he can dual rapiers. At level 11 you can end up attacking 4 times in a row. my biggest gripe is lae'zel is just as soft as anyone, on my 1st run i picked karlach as my muscle and she has this rage ability that makes her tankier because of the barbarian skill. It is amazing paired with the champion subclass. Being able to get advantage on saving throws is a godsend for Act Three. A duergar Tav also has access to a concentration free Enlarge which can be awesome. For extra movement speed I simply use longstrider (ritual casted) and maybe crusher's ring. I'm not sure how this helps Lae'zel, but Widdle's attack reset isn't positional so Artemis etc don't increase it. I'd lean more the former, and probably only go 3 into Rogue just for the subclass/extra bonus action. Cons: -Lae'zel is very annoying Lae'zel also tends to have weird or obscure disapproval triggers that can be difficult to predict, whereas with Shadowheart I usually know what she doesn't like. Lae'zel rolls high on initiative and gets first turn, I then pull out the bow and proceed to knock everyone in the water with Ranged Pushing attacks. Also if they keep the class specific ilithid powers for full release you can get a really cool spell on fighters called psyonic pull if tadpoles are your thing. I was messing around with an early game monk build for Lae'zel and wanted something to grant heavy armor and weapon proficiency. EDIT - Ah, just reread your post, no Karlach. I am running Lae'zel the same style, but took War cleric 1 for the War Priest. Lae'zel as speed champion have interesting mechanic that can really shine in some situations (clear x segmented health statics and some variants advertised "Your frustration is everything we care about") and can do well in some mixed formations with reduction and some quest progress multiplying when player starts completing speed champions or With that being said, though, I face a dilemma for her next feat: -Great Weapon Master for a possible extra attack (Lae'zel has this and has been doing pretty decently with it) -Savage Attacker, to potentially boost the already crazy amount of damage she's doing -Another Ability Improvement to max out her strength. That feat is extremely powerful and Karlach can use it even better than she can due to Reckless Attack. Athlete is one of these, and it also doubles Lae'zel's jump, allowing Oct 25, 2024 · You dont need to exclusively throw. Side question: Would it make sense to equip GWM on my Lae'Zel who is a glaive fighter with Sentinel + Pole Arm master feat? Reply reply Top 1% Rank by size Lae’zel’s personal content is the same as for other origin characters in the act 1 (ok, maybe, Astarion has more than others). Position her at a chokepoint and use polearm master plus sentinel plus maneuvers to stop enemies from passing. You do aggro his party but he just hops on his dragon and flies away. Athlete is good only if you need a half-feat to get from 17 to 18 STR and you can't use the extra point from an ASI anywhere else. For the amulet of greater health I’d give it to Karlach so she can have super high AC. That said. I personally like Archery (since it is comparable to 4 Dex stat hit wise). You may only use Lae'zel and Champions with an Intelligence of 13 or higher. 5% reset by herself for characters with her spec stats. I’m now level 8. end up with 4-3-3-2 spell slots. If I had stuck with her though I would have respec’d after getting the Gauntlets of Hill Giant Strength in Act 3. You can absolutely get 20 Strength and 20 Cha on a Paladin. A Mind Flayer spawns with each wave. Lae'zel gets her own bonuses that also aren't particularly important to the build, though using psionic leap to get high ground crushing bonuses ain't bad. Laez just flies all over the map at STR 20 with that feat. it feels stronger because when it hits, it one shots things, but mathematically speaking its worse overall than an ASI, especially for Lae'zel At 4 you can bump Lae'zel's STR to 18 and her Dex to 14 which makes her more likely to hit, deal more damage when she hits, more likely to succeed on her shove attempts/resist enemy shove attempts, maxes I usually pick the EK sub-class for Lae’zel. Yes in most scenarios. Obviously I'd like her to wield the Silver Sword of the Astral Plane, and wear whatever the most lore friendly armor is. Mar 20, 2024 · Aside from getting to add maneuvers from the Battle Master subclass, Lae'zel can also choose Feats or increase her ability scores at levels 4,8, and 12. just brought shadowheart into my party because people said she was good so now i have to pick a feat (party is: Tav, Lae’zel and Astarion) Archived post. Edit: I forgot the Unseen Menace other of the best act 1 weapons. You'll be getting more feats at lvl 8 and 12, so I'd take sentinel or some ability improvements. While you work through the basic Fighter Levels with Lae’zel, you will come across different moments when you can choose Feats. Very funny. The only thing you need to be careful about when siding with the Emperor while Lae'zel wants to free Orpheus, is that she will protest and possibly attack you (you can persuade her not to). Lae'zel (Frontliner) Lae’zel is going to specialize in battlefield control. I've never played a Fighter in any of my DnD games (off- or online) before so I'm really at a loss on how to skill Lae'zel. Just my experience that things don't un break with the patches like that. And finally, Lae'zel's speed effect is actually targeted towards helping you complete specific types of areas faster. Yeah, I want to go battle Master but I feel it's more fitting rp wise for my character to do eldritch Knight. Great Weapon Master, Tavern Brawler, Savage Attacker and an ASI, you can melee with Shar's Spear of Evening/Nyrulna, throw it, add your spellcasting modifier to both your melee and thrown weapon damage rolls via Arcane Synergy, have your thrown melee weapon return to your hand so you can melee again and you get So there are three tiers of armour: Light Medium Heavy Each one of these has different AC base values, and different AC Dex scaling. So at least Monk 6 for the extra unarmed damage, rogue 3 for thief. She kills with 3 swings of her greatsword. Lae'zel's early education (indoctrination) means that she follows Vlaakith unquestioningly. Also you might be under-equipping Karlach, there's a lot of magical medium armor in the game. For other feats, savage attacker is my go-to. Plenty of other ways to get good initiative though. So, the enhanced jumping distance would be 43. Theres apparently a few places where you can trade 2 of one stat for +1 in another, which is kind of a bad deal. She’s using a long sword 2h, and wearing medium armor, though. My original concept was a spear Saint Build but I kinda switched it to a more spellblade Saint then just straight Weapon no magic and the ice magic caught my eye for that and I also like that at Level 3 you can throw your spear and have it return to you and then at Level 7 you can use I made Lae'zel an eldritch knight with 1 level of war cleric. Which one would be best for me? We would like to show you a description here but the site won’t allow us. Always 45% or lower it seems no matter what. Ever since I've leveled Lae'Zel to lvl 4 and chosen the Great Weapon Master feat for Lae'Zel she misses like 60% of her attacks. You can take 4 feats e. With a little bit of a dip into fighter, probably 3 to 4 max. I'll end up taking GWM as the lvl 4 feat. For instance, increasing Lae'zel's STR to 18, and DEX to 14 make her hit better and get hit less often. I don't see much point in pumping INT for an Eldritch Knight. Backgrounds: Whatever you want! But since we're high cha, you can never go wrong with talking skill. Ability Score Improvement is a must for getting Lae'zel's Strength to 20, though you can always accomplish this with items and other feats. Origins: Wyll, Lae'zel, Minthara, or Dark Urge (or custom) Race: Any works here. +1 dex is more useful if you want to roll for initiative as a caster (especially if you want to cast quickened fire balls as a sorcerer). 413 votes, 76 comments. 5 days ago · The release of Patch 7 for Baldur’s Gate 3 only impacted Lae’zel with minor bug fixes and dialogue additions. The system is intended to allow for a very high degree of DM flexibility, so I very much doubt Larian will care to adjust something that is (A) completely within the ruleset they are adapting and (B) doesn't actually break the game. Related: Baldur’s Gate 3 Lae’zel Build Guide – Best Stats and Subclass. Great Weapon Master, Tavern Brawler, Savage Attacker and an ASI, you can melee with Shar's Spear of Evening/Nyrulna, throw it, add your spellcasting modifier to both your melee and thrown weapon damage rolls via Arcane Synergy, have your thrown melee weapon return to your hand so you can melee again and you get The dual weapon feat will obviously be useful, since you wouldn't want to just use light weapons. Early on War Cleric is pretty amazing. tl;dr You can be proficient in every skill as Lae’zel (Gith Soldier) with Knowldege Cleric 2, Ranger Knight, and the Actor feat. But the accuracy drop from GWM at level 4 sure are annoying. The core competency of this build is battlefield control. Yeah she’s an edgelord and it makes me cringe especially at the beginning, but she’s pretty cool once she softens up some I'm a bit confused about the above feat. My best examples here are the ones I am currently using combinations of I see people say this a lot, and I've thus considered it a good bit, but honestly I feel like it's super rare my characters are really far down the turn order. It's hard to tell what's going on from the way you write, but it sounds like you may have given Lae'zel the Great Weapon Master feat. Then after the brain is defeated, you can persuade Lae'zel to stay with you in Faerun. It is not worth the Superiority Die in my opinion. Doing damage is a cherry on top, but not the focus of the build. Thematically she should be an eldritch knight, however I typically like to build her as a battle master that stays close to my main caster to disrupt/kill enemies that get too close. Additionally, her class has a unique I put it on Lae'zel with some movement+ items (and boots of fly, and another item that lets her misty step), so she can run around the battlefield roflstomping most things. BG3 is the third main game in the Baldur's Gate series. Im on Explorer as its my second time playing (though i am on act 2 and specifically avoided lea’zel so i could save her as the other time i tried she ended up dying i also only maade it half way through act 2 on my first play through and restarted because there were things i forgot to do) I put great weapon master on Lae’zel and now she never hits anything. There's 2 reasons for wanting hybrid throw/melee: first, I want to have the silver sword equipped (for RP reasons and the great gith bonuses), and secondly there are a number of fights in act III with low ceilings that are harder for throws. What you're suggesting is possible, I just wouldn't personally do it. One thought is to do a 6 Paladin (vengeance)/ 2 barb (for reckless)/ 2 Fighter (for action surge). Maybe you meant Alyndra, though Widdle's new epic feat does get 94. Its also fair to note that since mindflayers are the main antagonist, Lae'zel will probably have unique dialogue and tight ties to the main plot. She gets action surge and the great weapon master feat means she sometimes gets another attack free if she killed an enemy in the action before. You get 2 Feats on my build. I want to make my Lae'zel a fighter and continue with her main build but I don't see equipment for acts 1,2 and 3 that could be good for her and that don't have other characters that I have on the team. It's always good to do a little research but asking for help isn't a bad thing either honestly though Battle Master fighter La'zel has never let me down and she is in my party 90% of the time. Start 17 Strength and 16 Cha, use Ethel’s Hair to get +1 Strength, get the Potion of Everlasting Vigor from the Drow that wants Astarion to bite her for +2 Strength (there’s 20 Strength), then take an ASI for 18 Charisma and get the last +2 Charisma from the Mirror of Loss. Githyanki by nature are violent and blunt so Larian have nailed the personality for Lae'zel. Is this intentional? Seems unusable unless I'm getting multiple advantages from something else. Lae'zel is my preferred character between her an Karlach for a good hard hitting character. You can also consider alert if you think you need the initiative. Her role is keeping enemies where they belong: near her and away from everyone else. Lae'zel (based around the devastating Unseen Menance pike) level 6 Fighter - champion (for extra crit headroom) with Great Weapon Fighting (1s/2s rerolled for two handed weapons) lv4 feats: lucky + Polearm master (for opportunity attack) (I don't know how I have both of these at lv6, must be a fighter thing) stats: 16 str The great weapon master feat on any character with a 2 handed weapon like Lae'zel or Karlach Ramos up their damage and gives them that extra attack on crit, I find that feat extremely desirable. Of course pick what you'd like. She's right next to you now and you literally shat yourself. Variant 1 Eldritch Knight 5/War Priest 7. 5 kills per round. If you want +1 con, chose tough feat instead. That might be all of them, might be forgetting. Anyways, that's my case for why Athlete is one of the best feats in the game for Lae'zel. I was dying laughing after that and grumpy Lae'zel is now a permanent part of my party. Even if you are already at 20 STR, it's huge for leaping mobilty and getting to the melee target in the first turn without blowing a misty step or Gith jump to get it. It comes down to what you want to do with her. So if my Tav is dex build, do I have any usage for heavy armor in good/neutral playthrough? Naturally, I failed the skill check and it became a combat encounter. Some builds can get feats early tho, for example GWM / PAM (not included in BG3 yet) are feats you can take early on. Reading online most advice is to go with savage attacker - but some do say more strength to 20. She spends almost all of her spell slots on shield, shield of faith, misty step, or bless on everyone. That leaves me with Lae'Zel. Lae'zel (Battlemaster 12 with her legendary sword) Astarion (Battlemaster or Champion Fighter 8-9/Thief Rogue 3-4) using either dual hand crossbows or dual stat stick melee weapons. I do like Fighter 2 for action surge though, rounding up to Monk 6, Rogue 4, Fighter 2 For lucky, it's not a bad feat, and it's still sometime picked. Best BG3 Lae'Zel Build. Lae'zel has 2 gem feats and BBEG has 1 gem feat. Therefore, if you are familiar with the the companion Lae’zel’s playstyle, almost all remain the same. It’s worth noting that giving a champion a source of advantage and other reroll can give you a much higher than normal crit rate. If you're using a pactbound weapon, you could just take the same feats as Lae'zel for similar damage - but you also have access to Eldritch Blast (with Agonizing Blast + Repelling Blast) for a decent ranged option (gets better with certain items tacked on). If you're using a pike/halberd/glaive and they're not, they can't take a swing at you (or possibly anyone). I'm not too concerned about going 2-handed, since I can attack 2 times with the offhand. But most of the time she's running around 1-2 shotting things, which with the bonus action means she's averaging 1. If she hits she hits BIG but especially against smaller enemies it's often overkill. Still feel myself unusually when my main character isn’t main in dialogues, and the discount given by traders is only 9% (previously I had 40%). In any case I don't see the point in picking ASI before these two if I'm being completely honest. now im on my 2nd run with honor mode and just finished nere. For bass AC values, light has the lowest (11 AC padded and Leather, 12 Studded leather) then medium (12 Hide, 13 chain shirt, 14 scale mail and breastplate, 15 half plate) and the best is Heavy (14 ring mail, 16 chain mail, 17 splint, 18 plate). It has no other effects on your interactions with him; when you tell Lae'zel, she doesn't care and in fact seems quite impressed. Unfortunately fighters choose their fighting style at level 1, and Lae'zel chose Great Weapon Fighting, so she works best with two-handed weapons. Since only even ability scores (eg 14, 16, 18) bring new saving throws and ability improvements, I tend to 'round off' either by throwing 2 points into one ability (boot to 18 from 16 for instance), or 1 and 1, rounding out 2 'odd' scores for their even I also would really like to stay true to Lae'zel's vibe (melee combatant). 5m and 45m respectively. Battlemaster sounds way more engaging with the different abilities you can get, but the whole "crit with 19" passive of the Champion sounds insanely strong. With a Barbarian multi-class, Lae'zel can turn into the classic "crit fisher" - champion fighter 3, Berserker Barbarian 9 - you crit on a 19, you have reckless attacks to give yourself advantage, and you've got the great weapon fighting style. It needs Long rest for recharge, but having opportunity to slap one more time (3 per long rest) is nice. Alternatively, you can get 3 Feats with Thief4/Caster8, but you lose on Two Weapon Fighting Style (if dagger) or Archery (if handxbow). g. Karlach TB thrower for range and shart as supporter, it’s a great party for a „no chance for the opposition“ playthrough because fights end within 2 turns without haste. She is built to rush you past areas with some kind of barricade or hit-based progress mechanic. But practically, any 3+ feat 2H build should take Savage Attacker alongside GWM, over something like 1 ASI. Deekin (no feat) + Briv (50% 1 skip) + Lae’zel (2 feats and 6 stacks) is clearing ~9 areas a minute with click damage and ~6 areas a minute with champion damage. You can dump STR entirely once you have those, max out CON at respec instead, and forego Heavy Armor Master since you don’t need the +1 to STR anymore and -3 to nonmagic damage This is was written specifically for Lae'zel, or a Gith Tav, because the Gith get access to what seem to be the best swords and misc bonus actions and because I have become a proponent of Bae'zel. Giving her the Great Weapon Master feat instead skyrockets her damage numbers but at the cost of accuracy. Though I think Githyanki, Duergar, and Half Orcs are really good here. Option 1: Battlemaster 12 4: Heavy Armour Master (+1 STR The other feats are decent side grades but require foresight as to why you're choosing that option. I can definitely see myself warming up to her in a future playthrough--the confrontation with the other githyanki made me realize that Lae'zel is probably pretty young. I convinced the tieflings to go away, but I freed Lae'zel too soon so they aggro'd. The Soulbreaker is the best act 1 weapon for Lae'zel (behind the one ypu can exploit on voss) you can find it on the creché. She's also from an entirely different plane of existence and Battle Master never felt "alien" enough to me. If you take the dueling fighting style (a flat +2 to damage with a one handed weapon as long as there isn't a weapon in the other hand) it's great. Different issue because I’m doing it with Lae’zel. I’m running with my paladin as a tank. I used the gloves of 18 dex before I multiclassed to keep my armor up while I dumped dex and got max strength for tavern brawler. Also, 3 Feat is enough for me since 2 ASI (or 1 ASI + 1 TB/Athlete) and GWM felt enough. I’d prefer to have Gale or Karlach - but Lae’Zel just does so much damage! Plus the mountain pass adds a lot of story for her. Mobile is a nice cherry-on-top bonus when you can't think of what else to take. Lae'zel can benefit greatly from great weapon feat, especially of you can force criticals via hideous laughter, sleep or hold person. Reply reply Tavern Brawler and/or Great Weapon Master for Lae’zel, Karlach, or any other Str-based characters. ) 2) Feat - Great Weapon Master While the damage bonus is attractive, the 15% drop in hit chance is prohibitive. Maybe the difference is that for a video game, more players run optimised build and won't pick that first. These 3 spells make lae'zel very fun to play Okay, one week later and I can say that I have not used distracting strike. Every guide I read about feats seems to completely overlook the feat Alert. Like if I recall the numbers correctly, with both feats, you get a 252 percent chance to gain an impatience stack. generally its (mathematically) better to invest in your main attribute (STR / DEX or spellcasting attribute). Laezel (Ranged Damage): Fighter (Champion) - 4 levels Ranger (Gloomstalker) - 5 levels Rogue (Thief) - 3 levels Feat - Sharpshooter Hey if you wanna bring a fighter consider bringing lae'zel. Recommended Feats (assuming no elixirs): Athlete (STR 18), ASI (STR 20), GWM, Alert Durable is also a good feat and so is alert so La'zel can't be surprised. Also, always carry a candle, you can drop it and dip your sword on it's fire with a bonus action. So with 10 tadpoles you need 7 impatience stacks to skip the area, with both feats that means you need 3-4 non laezel kills to skip the area. Specifically for Lae'zel, I want some INT because Astral Knowledge (Intelligence) gives proficiency in 5 skills and some bonus to those is nice to have. Imo the canon low to mid tiers are Astarion (don’t have much in terms of feats or statements with him before the game, but he’s definitely got plenty of tricks up his sleeve and is capable) Lae’zel (definitely pretty skilled but still pretty green judging by what we know, so around level 5, maybe 7 if we’re generous) Minthara (we don As the title says I'm looking at rebuilding Lae'zel as a paladin. It gives +5 initiative and you cannot be surprised. I started with 16 str, 16 con, and 15 wis, with an 8 int. Baldur's Gate 3 Lae'Zel Companion Build, Champion Fighter Build guide - best abilities, skills and equipment. Reasoning: enemy walks into your reach, you smack them - then Sentinel means they can't move. I've been thinking about builds for companions and have good ideas for everyone but I'm struggling to pick a favourite option for Lae'zel. Edit: For people who want to know the specific numbers, normal jumps are 14. My idea is to keep her a fighter for the majority of the game and then respec her when she abandons Vlaakith and decides to free Orpheus, Padlock could be fun and while Oath of vengeance could fit the theme the warlock dip doesnt feel right for Lae'Zel, also i don't see her as having charisma for one of her main stats. It's obviously a strategy that's still contingent on the trip, but it's working pretty well for me with Lae'zel on tactician rn I just reached level 11 in early act 3 and I'm looking to re-spec Lae'zel for the rest of act III into a hybrid thrower / melee build. I like Heavy Armor Master at 4 -> GWM at 6 -> Savage Attacker at 8 on Lae'Zel, it feels like a smooth power curve for a pure fighter, and it avoids the pitfall of having GWM before you have the gear to support it. I ended up benching Lae’zel once I got Minthara. I actually think this means she is one of the few characters that could respec to rogue and not need fighter levels at all. Other very good feats are sharpshooter/ great weapon master but not until you have ways to increase your attack rolls either through items or even just when your proficiency bonus goes +2 at lv 9. +1 con is vital BUT REPLACEABLE for early games, as you have lae'zel and shadowhear to tank even though you do not have much hp. This gives her resistance against ALL damage types in the game. We would like to show you a description here but the site won’t allow us. the feats and ability score boosts available. For the gauntlets of hill giant strength either Lae’zel,Karlach or Tav if you’re a strength based class (Fighter,Barb,Paladin,Cleric,etc). I like this because it seems pretty strong, with some good potential for burst damage. Copying my answer from above: you can't bring Lae'zel with you to do this -- she drops party and runs off to meet him, triggering a cutscene. Your best bet is to review Gaarawarr's guide for each speed champion, go to the feat section and look for any feats listed as Speed. If you have a 2 feat or 1 feat 2H build that can only accommodate one damage feat, then GWM is better for non-Paladins. I have Lae zel in my party for damage. Personally I think the potential to RP as vengeance paladin who breaks their oath either by pushing things too far or because they realize that the world is as black and white as it seems plays so well into the class, but in similar ways path of devotion can lean into it as well by being willing to smite everything in sight to truly combat evil. I had Lae'zel hovering around the 40% hit chance mark when facing an enemy. It'll work the exact same. From there you Can add one level to rogue for a feat, and it's either Monk 8 for another feat, or rogue for dodge. 5m at 18 str and 15m at 20. Any tips to optimise my Lae'zel takes a 2sec pause - probably thinking of what it takes to control this rabble of weirdos and backs down. A +1 pike that can't be disarmed, has Advantage on Lae'zel (excluding a gith tav or the gith from withers) is the only character who can use some pretty sick gith gear, including the sword you have and the one you might get for her in act iii (which is also 2H). We represent that by taking 1 level in War Cleric (Vlaakith). Lae'Zel is Githyanki, so she should get medium armor and short/long/great swords from her race. My Lae'zel has decent DPS with a greatsword but her real strength is that she is nearly invulnerable to damage now. Reddit posts when it released were complaining it hadn't been working for them, but that might be dependent on if it happened before or after it was patched. I'm hoping someone here may be able to help me figure out what her strongest, but lore friendly, build is. I struggle with liking Lae'zel, but I also didn't run with her in the party. I’d like for her to be the main DPS (outdoing Astarion) and rather than being tanky, have her dodge any attacks instead. However, Lae’zel’s Fighter build, combat, and gameplay elements remained untouched. GWM BM Fighters, which is a fairly meta A tier build, will definitely incorporate it. If you dont run Lae Zel with this feat your doing it wrong lol. If someone can help me number equipment (from weapons, rings, gloves, armor, helmet, etc. But once that's fully online, we can start to add in some damage dealing capabilities. Toggle it off for the trip attack, then if the trip is successful toggle GWM back on and use your extra attack on the prone enemy. true. Its a pure fighter. I have run a number of characters somewhat deep into Act 1, and love the power boost at L4 esp. Best lvl 1 EK spells are Longstrider, Protection From Good and Evil, and Shield. This can be bypassed, though, if you leave her in camp. If you want her to have resistance against everything, you give her 3 levels into barbarian for wildheart bear rage and give her the astral plane sword or the psionic ward armor. Aug 12, 2023 · Best Lae’zel Fighter Feats. I want Lae'zel to do two things: Be the "tank" and use the Githyanki equipment when possible (no disguise shenanigans with other characters). Lae'zel is gith so she has medium armor proficiency. Reply reply Top 1% Rank by size Reward: Gold Lae'zel Chest & whatever Azuth's Favor you earned Info: Lae'zel starts in the formation with he Lethal Coordination, Ceremorphosis, and Aberration Hunter abilities unlocked. Even with Eldritch Strike, you're better off walloping ne'er-do-wells than trying to target a saving throw. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Feat - Great Weapon Master Pretty straightforward, rage, attack recklessly, smite on critical hits. As soon as fighters get three attacks per round she just drops in utility by a tremendous degree. So dumping STR isn't an option So there are some options: 11 EK 1 Wizard 11 EK 1 War Cleric X EK Y Abjuration Wizard (here I have no clue about the split and timing when to add what level) I’m trying to turn Lae’Zel into a dex-based fighter akin to Jaime Lanister from GoT, who uses two-handed finesse weapons. The entire point of a 5E rulseset is to discover and exploit creative use of game mechanics. you can do this at level 4 by rolling 17 str (dump another stat like cha or wis, or compromise on con for now,) and combining with a certain act 1 quest reward, and Its lame that you can only raise a stat to 17 at character creation, which means you have to burn 2 feats to get 20 base except for whoever eats ethel's hair (usually your MC). Or I’d give it to Shadowheart so she never fails her con checks. Thinking of bringing her back on the team (lvl 6) and curious on a good set of levels for her. Open Palm monk are somewhat lore friendly since gith monks show up in A3 server a purpos Lae'zel is closely aligned with Also consider a weapon she gets in A3 Silver_Sword_of_the_Astral_Plane that works only for gith is BiS for the op Pallock 2H build where as Balduran's Giantslayer is BiS for most str based 2H builds Precisely. You'll rarely miss with that setup, and you'll crit ~19% of the time, on 3 attacks per turn while raging. Her race gives her misty step and jump which is really cool on a fighter. In a recent Honor Mode attempt, I met Lae'zel in Act 1 after the nautiloid crash. Not in most optimised build, because you usually have other stronger feat you want first (but i feel like it's kinda the same in dnd5e). We all know it's Boo who is actually casting the spells though! We would like to show you a description here but the site won’t allow us. I did respec Lae'zel to have 10 DEX one time and that was a mistake, but usually going early just isn't an issue in my experience. Lae'Zel. The number of times your Lae Aug 23, 2023 · Here is what I recommend when picking feats for Lae'zel. s Stats: -be able to get some feats and have a heavy, medium, light and unarmored user in party for better gear distribution -Lae'zel seems to be linked to main story imo-Will have a traditional "tank" -She bickers with Shadowheart and it amuses me. She’s significantly boosted my speed formation that now clears non boss areas 20-30% faster than before. She can't be moved or removed. Feats provide more expertise for your characters. She uses medium armor, though I don’t know if light armor would be a better option. Heavy armor master with the +1 strength isn't too crazy, just -3 damage to any non-magic attacks. My post is more specifically looking into how the feats contribute to the impatience stacks granted, and as a secondary concept, how that might translate into breakpoints for tadpoles to open up slots for other speed champions that do accelerate your Lae'zel formation. If you get 2 feats, the endgame will be GWM and ASI charisma. Apparently only Lae'zel and Minthara, both evil? Jaheira might be an option, if fighter is her main class. Champion is great, But it gets the best part of champion at level 3, so it’s a little hard to justify going further than 3 or 5 (for a feat and extra attack). Her behavior makes a lot more sense if I picture her to be the equivalent of a really naive 19 year old. For your other feat choices, Sentinel is good, but amazing with Polearm Master. Unless there's a specific ASI or feat you wanted) We would like to show you a description here but the site won’t allow us. Any advice on what feats I should go for? At level 4 I took strength so that’s up to 18 now. The only character I'm struggling with is Lae'zel. So the oath she starts with would just be whichever I can break easy. I benched her at lvl 4 I believe. although in my oppinion feats are more fun and they can define the playstyle / theme of you character better. ) getting str to 20 will make a huge difference as a bm becaues it raises your maneuver dc. But yeah, Act 1 and 2 she's an absolute beast. Karlach gets some minor bonuses Lae'zel doesn't but they're not important to this build. But it's an AS increase with somet I think it depends on the build you’re going to give lae’zel. Savage attacker is good as well. pros: three feats, con: no 4th level cleric spell. Starting to see a pattern here, which is you pick bad Feats. Three to get subclass battlemaster or champion. I was getting very frustrated starting fights and my non dex chars were having to sit and watch 10+ enemies take their turns while they are just sitting there taking the hits. So the choice was either Paladin, Fighter, Ranger or Cleric. I think as a pure fighter, 3 attacks with GWM and a baller sword is pretty strong This may seem weird, but i always thought of war cleric as a great 1 level dib. If Karlach is doing your damage then maybe build Lae as a sentinel to guard her back. Im guessing i screwed something up with her at first so maybe you guys can help! Simple Battlemaster (disarm, menacing) with great weapon master feat + best 2h weapon you have + getting strength to 20 will work fine enough for Tactician. Lae'Zel, first feat, I put 1 pt in STR, I'm wondering if I'm better going with a pt in DEX or CON? Thoughts? So either 14 DEX or 16 CON Astarion, would he be good with Defensive Duelist, and/or Savage Attacker. She became so incredibly overshadowed by Lae'Zel in Act three that it was just jaw dropping at how much more damage Lae'Zel was doing than her. People only talk about Karlach in this context because she starts as a Lae'zel: Githyanki Shock Trooper. Lae'Zel is an awesome companion that seems to have a ton of different build paths. bty hcfri sxu kdppq chqlf wfkiev vrhtjtf vcb cegx reci fydi gmlcg nsohy zxqpvg dbks